On Digital Comics...
While I’ve only been writing
comics professionally for a little over a decade, due to some of the books I’ve written,
I’ve been handed the title of Comic Book Historian. Like any diehard comic fan
seeking validation for how he’s spent the majority of his life’s free time,
it’s a title I welcome with open arms and hope to exploit the fullest extent of
my ability.
While I'm throwing fictional money around, I might as well state that I'm of the opinion that digital comics should be no more expensive than a song on iTunes. If we want the mainstream audience to get on board, comics need to return to their impulse purchase status that sold millions of copies back in the Golden Age of the industry. To hook new readers, comics need to be as accessible and affordable as every other type of digital entertainment. That means that even new issues need to cost around a buck.
In that spirit, I’ve decided to write
the occasional editorial here on my blog about comic history, the state of the
industry, and some of the uphill battles being fought along the way.
So let’s start with digital
comics.
First, it should be known that
I’m not opposed to digital comics in any way, shape or form. I agree with the
thinking that comic books need a “new newsstand,” a way for the mainstream
populace to casually encounter a comic book and decide to plop down a few
dollars for something they haven’t tried in a while. While collections of
comics have made their presence felt in bookstores, bookstores themselves are
becoming a thing of the past, and comics need nothing as badly as they need new
readers.
But here’s the problem, a
digital comic is not the same thing as a comic in print.
As much as we try to prove
otherwise, constantly converting comics to be read on monitors, iPads, iPhones
and the like, it’s not the same thing, and we need to stop acting like it is.
A comic book is delivered to the
reader via pages. As storytellers, comic book writers and artists manipulate
our audience through the use of panel size and layout. We build suspense by
saving big surprises for when our reader turns the page, heighten the drama
with quick panels meant to be read rapidly, or instill awe and power with the
use of a large full-page splash image, or in some cases, a double-page spread.
A digital comic attacks the
reader quite differently. The audience is given the choice between viewing the
comic page by page, or to experience it panel by panel, depending on the size
of their digital device or their personal preference.
When viewed panel by panel, the
smallest frame on a page now carries the same significance as the biggest, as
digital comic viewers enlarge or reduce each frame to fit the reader’s
particular device. How can a two-page splash pack a huge visual punch if it’s
reduced to the smallest panel on your screen?
Luckily, there are some smart
folks already working on this particular problem. Not the least of which is the talented
Mark Waid, who has already made several public declarations about the
importance of digital comics.
Already earning his chops as one
of our industry’s finest writers, Waid has put his money and skill where his mouth is,
delivering teases of what’s actually possible in this new medium of digital
comics with brilliant examples like his recent straight-to-digital Nova story.
In it, Waid takes
advantage of the slight nuances available when readers are forced to turn the
page of a digital comic without actually turning the page. Speech bubbles and
caption boxes can be added to the same illustration. Focus can be altered from
one part of the panel to another. The writer can force the reader to read at the
pace he wishes, by pairing the words in the comic with the exact part of the
panel he wants them to look at.
In short, a comic story is broken
down panel by panel by someone who is hoping to not just adapt the comic format to
digital form, but to enhance the experience for the reader. Digital comics are
new and exciting, and they should read that way, rather than as a sometimes
clunky transfer from paper to pixels.
These kind of strictly digital comics are innovative and extremely new reader friendly, but the majority of comics published digitally are still originally intended for print.
So how do DC and Marvel fix this problem, and hook old and new readers on the digital format?
They invent a new job.
Well, that's not exactly true. The job already exists. Comics aren't magically leaping onto iPads. There are many capable folks working to adapt print to digital. But they’re not being paid to
deliver something other than a straight digital rerelease. In most cases, these
employees are not writers or artists in the conventional sense. And they are
certainly not the original creators who wrote or drew the comic in the first
place. And maybe they should be.
Only those involved with the
creation of a comic book understand precisely the story they set out to tell.
The writer and artist know the themes and pacing they were attempting to create.
They had a specific plan for what the reader feels, and when.
These are the people who need to be adapting their own comics to digital. Or at the very least, a writer needs to be brought on board the project to creatively
rework a print story so that it functions as a series of same-size panels being read individually. And these writers need to be given the freedom to make changes if and when they need to, as well as the power to have the artwork be tweaked or added onto by the original series artist.
It's sort of like adapting a film from a novel. Each writer is trying to tell the same story, but each writes to the
particular strengths of his medium. Novels have the ability to get inside a
character’s head with little effort, and films can set a scene in a few seconds
that might take a novel several paragraphs to describe.
Print comics and digital comics
might not be as radically different as the written word and the visual medium
of film, but they’re certainly not as alike as we currently assume them to be.
Let's call this job position the digital adapter. It may be the original writer or artist in this role, or it may be
some other creative person altogether. But make no mistake about it, this needs to be a creative position. This person is in charge of taking each comic apart and putting it back together again.
And not just in a way that makes the comic read the same in both formats. But in a
way that makes the digital experience as unique and exciting as it has the
potential of being.
Sure it’ll cost money. Creators aren’t going to provide this service for free, nor should they. But the only other alternative I can see is writing just for digital, and avoiding the print medium altogether. And there will always be readers, myself included, that like to hold a printed item in their hands and place it on a shelf for any curious houseguest to see. And while the digital medium has many factors in its favor, a physical presence isn't among them. The majority of readers still purchase printed comics, so companies need to be able to cater to both crowds.
While I'm throwing fictional money around, I might as well state that I'm of the opinion that digital comics should be no more expensive than a song on iTunes. If we want the mainstream audience to get on board, comics need to return to their impulse purchase status that sold millions of copies back in the Golden Age of the industry. To hook new readers, comics need to be as accessible and affordable as every other type of digital entertainment. That means that even new issues need to cost around a buck.
Will it be hard at first? I'd assume so. But if we want comics to be around for the long run, we need to be thinking about long run solutions and long run profits. We need to think about building an audience and introducing new readers to this inside world that we've been enjoying for decades.
Of course, that also means we need to vary
the content in the stories we tell, but that’s an uphill battle for a different day.
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